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Please keep these links organized alphabetically
  • CCV (Center for Computation and Visualization)
    site for the Brown University center which manages the Cave facilities. 

  • Dead Celebrity Font Art
    Marilyn Monroe, Charlie Chaplin, Marlon Brando, and James Dean made out of various fonts.  (bal

  • Dimension is night is night
    Words by Christine Hume; plaything by Jason Nelson. 3D Rubrik cube-like interface to a poem thus rendered combinatorial. 

  • Echochrome
    a new game for Playstation 3 and PSP in which 3D optical illusions/properties are exploited for game play, and you must manipulate the 'world' (rather than the 'character') in order to allow the character to succeed. (found by Aya

  • Google SketchUp
    free 3D sketching tool that you could use to model your ideas and then display and extract numbers (esp. angles) from the sketch in order to transpose ideas to the Cave Writing Text Editor and the Cave itself. (idea suggested by Kelly Sanford) 

  • The Invisible Shape of Things Past
    project by ART+COM that realizes the 3D spatial representation of film events by placing each cinematic 'frame' in a virtual representation of the place where the frame was shot. 

  • Mapping, Augmented
    the aspects of this architectural/mapping project that directly relates concern '- Camera matching: the art of turning pictures into 3d spaces',
    and '- Real-time 3d flow of text and textures over surfaces'. (Aya again) 

  • Roaring Books Press
    "ummm... amazing! analog letter animation, yo! self-powered, and interactive!" (Aya) also 3D! 

  • Second Life
    (from wikipedia) downloadable client program called the Second Life Viewer enables its users, called "Residents", to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade items (virtual property) and services with one another. Second Life's world (called "the grid") is divided into 256x256m areas of land, called Regions or Sims (short for "Simulators"). Each Region is simulated by a single server, and is given a unique name and content rating (either PG or Mature). The most basic mode of transport is by foot - walking, running, or jumping - but avatars may also fly unaided, ride in vehicles, and teleport (abbreviated to "TP") directly between locations. Land in Second Life is treated as a valuable and scarce commodity; residents can buy, sell, and rent land areas from each other. Mainstream media has focused on a small number of avatars who make large sums of money by doing so. (from Paul H.) 

  • Stepping Discs
    (from wikipedia) Based on the book 'ringworld' by larry Niven, stepping disc are an interesting way to think about movement within the cave. So one small step can move you a giant leap. 

  • faces in maya
    Liam Kemp is a Maya animator who explores human expression. (from martha) 

  • cheap 3d scanner
    Inexpensive (requires projector and webcam) method of "scanning" in 3 dimensions. Basis for scan in sandtable project. (bal
    See next link for cave relevance. 

  • House of Cards Music Video
    Radiohead produced a music video for their song "House of Cards" using technology similar to, but more expensive than, the above link. Google teamed up with Radiohead to aid in the visualization and publicity of the data used in the "House of Cards" music video. The relevance of this and the above link is the slightly disturbing nature of seeing familiar human objects (namely Tom Yorke's/Alex's heads) in 3D, digitalized forms, a feat which, hopefully, can be similarly accomplished in the cave. (bal

  • Man Dances With Machine
    A less digital dance with technology. Is the choreographer's explanation of the piece a valid motive for performance or just an excuse? (bal

  • Peter Ciccariello in the November 2008 Poetry
    Visual poetry embedded and embodied in meticulously constructed and composed 3D-modeled worlds. (PC via JHC) 

  • The Unfinished Swan - Tech Demo
    Video with demo of an upcoming-coming (as of Nov 2008) game that makes very effective use of 3D visualization. (Aya

  • Beyond Geometry: Experiments in Form 1940s to 1970s
    A lot to check out here. Aya says, '... then click the "investigations" panel, all those text bubbles in upper right / you follow a conversation click-by-click / and discover stuff like:'. (Aya again) 

  • Rez: Virtual 3D shooter for Playstation
    A video game that combines the basic attributes of a point and shoot game with visual and aural stimulation and overload. In a very "Tron"-like landscape, the game takes full use of various colors, shapes, and 3D movement to make an immersive environment; this is overladen by electronic and techno music that keeps pace with the events that occur, and will change beat/volume on progression. 

  • How to make a 3-D stereo image
    Basic hints and tips on how to make convincing 3-D images, as well as how to tweak them to get different effects (Sebastian)  

  • 3D TV
    It sounds cool until you realize that you have to wear the glasses... 

  • Toni Dove
    Toni Dove is a multimedia artist who produces unique hybrids of film, installation art, and experimental theater. In her work, performers and participants interact with an unfolding narrative, using interface technologies such as motion sensing and laser harp to perform on-screen avatars. Check out the video demonstrations of Artificial Changelings and Spectropia!
    This was part of a curatorial exhibition I did for my Digital Art class last semester, called Choose Your Own Adventure: Interactive Narratives in Digital Art. (Claire)
  • Another Cave Project

This links to another cave project at the University of Illinois that has some projects up for display some of which helped me conceptualize some of the work I hope to produce.  I found a link to one piece called the Gallery of Motions which I found interesting, as it slightly relates to Michelle and my concept of a             gallery filled with rooms that contain their own unique environments. 


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