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  • Laser Scanning Protocol

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In this mode, the mesh can be edited.  If the goal is an exported OBJ, STL, VRML or other file format mesh, the program must be in this mode for the export to work properly.  File -> export will allow this action.  In this mode, as in previous ones, the "select" tool can be used to select and delete specific portions of the model, and the "move" tool can be used.  Select multiple objects to move them simultaneously. "Smooth" in this mode is a similar version of what could be done in points mode.  Try different levels to create the desired smoothness.  Use "Decimate" to randomly cut down the number of triangles in the mesh.  "Detect" can be quite helpful in for selecting triangles that should never have been formed in the first place.  It selects abnormal triangles on the basis of edge lengths, areas, or aspect ratios selected by the user. "Fill Holes" is only useful for small, simple holes.  Select all or part of an object and then click this icon.  Complex holes will not be altered, and simple holes will be filled with as few triangles as possible.  "Merge" will combine two or more objects into one object in their current orientation.  This was available in other modes, except in this mode, one can decide to join triangles and edges or to keep them separate. The "register" icon on the bottom row runs a fitting algorithm on two selected objects.  It begins from the current orientation and optimizes from there.  If the algorithm is not fitting the two objects together correctly, try changing the settings, or using the "register" icon on the top row (where points are input onto each object by the user manually, and then registered to each other) first, to start the computer close to the correct orientation.

Bone models can be cleaned up with Geomagic.