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  • Creating a Framespec File

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1. Number the points on your calibration object and designate an origin point and the orientation of the axes relative to this origin.

  • If you're you’re working with a cube, it's it’s generally easiest to use one of the corner points as origin and make it #1. You can number the rows of points in whatever order you like, but you must be consistent between the sheets of the cube.

  • The axes need to be RIGHT-HANDED (follow the right-hand rule) and set relative to the origin point.