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  • Marker-based XROMM

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Please note this page is out of date, and there is a new home page we recommend you use to navigate the wiki. Many of the links on this page may no longer be functional.


There are eight steps in the marker-based XROMM workflow:


3) Create 3D polygonal mesh bone and marker surface models


6) Analyze x-ray videos to extract XYZ coordinates of radiopaque markers

7) Calculate rigid body kinematics from XYZ marker positions

8) Produce XROMM animations in Autodesk Maya