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  • z_*OBSOLETE* Calculate Rigid Body Motion in Matlab

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  • rigidBody calls 2 additional scripts: svdrigid and mayaMatrixFormat
  • svdrigid takes marker data for a single bone and outputs rotations and translations
  • mayaMatrixFormat converts the framex3x3 rotation matrices and framex3 translations and converts them to a framex16 rotation matrix in a Maya-friendly format
  • you need a minimum of 3 markers per bone in order for the program to have enough information to calculate the rigid body motion.