Animate Bones in Maya
- Make sure you have correctly imported the bone models, following the instructions.
Select one of the bones.
Select imp from the XROMM_Tools shelf tab. Select Browse to File and navigate to find the filtered rigid body transformations csv file exported from XMALab.
- If you exported the rigid body transformations from XMALab as a combined file, rather than a single file for each bone, then "Import Subset of data columns" and enter the appropriate column numbers for the bone you selected.
Select Data type: “Matrix (from svdRigid)” and Apply to: "selected object"
Click "Preview original file" to look for column headers; check or uncheck (as appropriate) box for Column Headers in Row
- Click Import button.
- Repeat these steps for the other bones in your Maya scene.
- Play your animation to see motion. You may need to expand the time range to include all of the animated frames (436 frames for the pig example data).