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Importing xyz Coordinate Data into Maya

  1. Once you have digitized data, and a Maya scene set-up with your models, you have several options for importing the digitized data into Maya. To start, press the "imp" on the XROMM tool shelf or type impData in the Mel command line. Use "imp" also to import the framespec file to check your calibration in Maya. 
  2. The following window will appear:

    At the top, find your data file with the "Browse to File" button. This can be xyz point data, filtered data, or T-form data.
  3. Once you have selected your file, select the data type in the left, top window. If it is the raw xyz data, select xyz. If it is a T-form file, select matrix. You should see your data in the "data preview" box.
  4. In the top right window, labeled "options" you can select the time series type of your data. This should be set to "absolute" in most cases.
  5. If you are importing xyz data, as shown on the above menu, you will also be able to specify "object type" in the top right window. This allows you to import the xyz data as locators or small spheres (bbs).

If you want to compare your raw data to the T-form data, you can create an animation with the T-form data, then import the xyz data. This will create locators or bbs that will be animated with your xyz data in addition to your T-form animation.

If you deselect the Rows are time series box, then all of the XYZ coordinates will import into the current frame.

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