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  • Measure CT Marker Coordinates in Maya
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Create a Setup Scene

In this step, 3D models of the bones and their markers will be imported into Maya. The marker coordinates in Maya will be used to create a "known distance" file. Combining the "known distances" between markers based on CTscan data will merged with the raw digitized data in the next step to smooth the data. Save frequently.

  1. Import bone and bb models
    • In Maya, go to file<import
    • Make sure the file type is set to .ma or BestGuess
    • select the file and click ok
    • repeat for each model
  2. Organize models
    • For each model, maya imports 3 nodes, root-t1-t1shape2XX3. To see this, open Window<Hypergraph Hierarchy. Go to view<frame all. You only need the bottom node of each model (t1Shape2XX3#). Middle mouse click and hold the bottom node and drag it to an empty space in the window. Now select the root and t1 nodes and hit the delete key. Select the t1Shape node again, right click and rename with the appropriate bone name.
    • repeat for all models
    • You should now have a single node for each bone model and single node for the bb model
  3. Get get marker coordinates from the bb model
    • In the main camera view window, select all bone models (but not the bb's). hit ctrl+h on the keypad to hide all of the bones. Only the markers are showing.
    • Select the marker object
    • right click and select vertex from the marking menu
    • drag select the vertices for a single marker
    • click vertAvg on the shelf bar or type vertAvg on the command line
    • You will be asked to enter the marker number (number only - no letters)
    • A locator is created with the xyz coordinates of the bb centroid. It will be name "marker##" where ## is the number you typed.
    • repeat for all markers
    • (hint: if you need to see the bones to determine marker numbers ctrl+Shift+h will unhide the bones)
  4. Export the CT marker data
    • select all of the locators that you just created.
    • click the expCT from the CTXtools Shelf
    • Save the .csv file
  5. Reset Bone element pivots
    • Select all marker locators for single bone (using shift select for multiple selection)
    • Shift select the bone associated with the selected markers
    • click the movRots button on the CTXtools shelf
    • repeat for each bone
  6. Save the scene. You will reference this for all animations involving this individual animal
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