X-Ray Reconstruction of Moving Morphology (XROMM) is an X-ray imaging and computational process that produces precise and accurate 3D movies of skeletal movement.

Visit www.XROMM.org for general information about XROMM. See Bitbucket XMALab wiki for XMALab User Manual. See Bitbucket MayaTools wiki for descriptions of each tool in the MayaTools Scripts.


Introduction

Tutorial for XMALab with example data


— Download and configure Maya

To download XROMM MayaTools Scripts, see Bitbucket MayaTools for instructions


Use XMALab software for Undistortion. See Bitbucket XMALab wiki for instructions.


Use XMALab software for Calibration. See Bitbucket XMALab wiki for instructions.


Use XMALab software for Marker tracking. See Bitbucket XMALab wiki for instructions.


The OsiriX open source project has been taken over by Horos Project consortium. Free 64-bit version from https://www.horosproject.org.

3D Bone Models
3D Marker Models
Cleaning Models with Geomagic


CT coordinate data


Importing mesh models into Maya from Horos
Animate Bones
Check animation


Create Joint Coordinate System (JCS)
Measure and export distance between two points
Measure the XYZ Coordinates of a Point Over Time
Parent a Camera to a reference bone
Calculate Relative Motion


— Use XMALab for exporting undistorted Trial images
X-Ray Cameras in Maya
Importing mesh models into Maya from Horos
Scientific Rotoscoping
Rotoscoping with one or two markers


Autoscoper


(lightbulb) Note: Regular Users of the wiki, please add any pages you use regularly
Open Newer Maya Files
Precision testing using frozen cadavers


Getting Started with the XMAPortal
— "Sandbox" for practicing and testing
Data Organization
How to create a New Study
Metadata Pool
How to create trials
How to edit existing trials
How to Upload files
How to hide files