Create a Setup Scene

In this step, 3D models of the bones and their markers will be imported into Maya. Then the XYZ coordinates of the markers, relative to the polygonal models of the bones, will be measured and saved as CTmarkerCoordinates. This step is done in Maya using the XROMM Maya Tools

  1. Import bone and marker models
  2. Get get marker coordinates from the marker models
  3. Export the CT marker locator data
  4. Save the scene. You will reference this for all animations involving this individual animal

Converting .wrl (VRML) models into Maya-friendly format (Windows only). Note: it is more convenient to export 3D models in .obj format from Amira (or Microscan Tools) because .obj files can be imported directly into Maya. These instructions are provided in case only VRML models are available.

If using older SmoothData MATLAB script, then Reset Bone element pivots(**this step omitted if using rigidBody MATLAB script)

  1. Select all marker locators for single bone (using shift select for multiple selection)
  2. Shift select the bone associated with the selected locators
  3. click the mvPv button on the XROMMtools shelf
  4. repeat for each bone