what you need:
Note: The number of columns must be a perfect match between the two files.
if you have 10 markers - you must have 30 columns in both files.
what to do:
what you get:
A (yourfilename)BoneTforms.csv file with the translations and rotations to drive your bones (in a bizarre, Maya-friendly 16x1 matrix format)
Note: After you run through steps 1-6 in matlab, the variables markerIdx and ct are stored in the workspace. If you need to do subsequent reconstructions, simply type rigidBodyMotionFromMarkers(markerIdx,ct) at the matlab prompt. This will elimate steps 3-5.